In the recent decades, Virtual Reality developed in a way that audio-visual scene evaluation is possible for more and more complex architectural and urban environments. However, the analysis of such scenarios for research studies is still a big task as it is hard to meet the target of considering a representative population. Especially during the COVID-19 pandemic, there has been a significant increase in the popularity of conducting online experiments which could counteract this disadvantage and reach more participants.
In the recent decades, Virtual Reality developed in a way that audio-visual scene evaluation is possible for more and more complex architectural and urban environments. However, the analysis of such scenarios for research studies is still a big task as it is hard to meet the target of considering a representative population. Especially during the COVID-19 pandemic, there has been a significant increase in the popularity of conducting online experiments which could counteract this disadvantage and reach more participants.
In this work, the student will develop an interface for data collection and making the audio-visual scenes from Unreal Engine accessible on an online platform. The interface must be able to record all the participant, as well as forwarding commands to Unreal Engine regarding the test conditions that are to be reproduced. In this sense, the following subfields are relevant: The communication between the acoustic cues through Virtual Acoustics (VA), the visual cues through Unreal Engine and the online user interface. This includes the implementation of a simple calibration procedure as well as feedback and suggestions by participants.
Requirements:
- Independent work
- Interest in the topic
- Programming skills
- Media technology expertise
In this work, the student will develop an interface for data collection and making the audio-visual scenes from Unreal Engine accessible on an online platform. The interface must be able to record all the participant, as well as forwarding commands to Unreal Engine regarding the test conditions that are to be reproduced. In this sense, the following subfields are relevant: The communication between the acoustic cues through Virtual Acoustics (VA), the visual cues through Unreal Engine and the online user interface. This includes the implementation of a simple calibration procedure as well as feedback and suggestions by participants.
Requirements: - Independent work - Interest in the topic - Programming skills - Media technology expertise
Please include your CV and transcript of records when applying for this opportunity.
Jonas Heck, jhe@akustik.rwth-aachen.de
Josep Llorca-Bofí, jll@akustik.rwth-aachen.de
Institute for Hearing Technology and Acoustics, RWTH Aachen University
Kopernikusstr. 5, 52074 Aachen
https://www.akustik.rwth-aachen.de
Please include your CV and transcript of records when applying for this opportunity.
Jonas Heck, jhe@akustik.rwth-aachen.de
Josep Llorca-Bofí, jll@akustik.rwth-aachen.de
Institute for Hearing Technology and Acoustics, RWTH Aachen University