Register now After registration you will be able to apply for this opportunity online.
This opportunity is not published. No applications will be accepted.
Interface between Unreal Engine and Matlab for Urban Soundscape Evaluations
Development of an interface that serves as a communication and data exchange tool between Unreal Engine and Matlab in order to support urban soundscape evaluations
In the recent decades, Virtual Reality developed in a way that audio-visual scene evaluation is possible for more and more complex architectural and urban environments. However, the implementation of such scenarios and the control of multiple variables for research studies is still a big task. In our recent studies, we analyze the effect of varying sound sources, their positions, weather conditions or building layouts while representing the same urban environment in Unreal Engine. In order to evaluate such scenarios, Matlab serves as data capturing tool, allowing for an efficient subsequent analysis.
In the recent decades, Virtual Reality developed in a way that audio-visual scene evaluation is possible for more and more complex architectural and urban environments. However, the implementation of such scenarios and the control of multiple variables for research studies is still a big task. In our recent studies, we analyze the effect of varying sound sources, their positions, weather conditions or building layouts while representing the same urban environment in Unreal Engine. In order to evaluate such scenarios, Matlab serves as data capturing tool, allowing for an efficient subsequent analysis.
In this work, the student will develop an interface including an input mask which connects data collection from sensory profiling in Matlab with the audio-visual scenes in Unreal Engine. The interface must be able to record all the participant input (such as answers to questions, movements of the head, etc.) in Matlab, as well as forwarding commands to Unreal Engine regarding the test conditions that are to be reproduced. In this sense, two main subfields are relevant: The communication between Matlab and the acoustic cues through Virtual Acoustics (VA); and the communication between Matlab and the visual cues through Unreal Engine
Requirements:
- Fundamentals of acoustics
- Programming skills (i.e. Matlab)
- Independent work
- Interest in Virtual Reality
In this work, the student will develop an interface including an input mask which connects data collection from sensory profiling in Matlab with the audio-visual scenes in Unreal Engine. The interface must be able to record all the participant input (such as answers to questions, movements of the head, etc.) in Matlab, as well as forwarding commands to Unreal Engine regarding the test conditions that are to be reproduced. In this sense, two main subfields are relevant: The communication between Matlab and the acoustic cues through Virtual Acoustics (VA); and the communication between Matlab and the visual cues through Unreal Engine
Requirements:
- Fundamentals of acoustics - Programming skills (i.e. Matlab) - Independent work - Interest in Virtual Reality
Please include your CV and transcript of records when applying for this opportunity.
Jonas Heck, jhe@akustik.rwth-aachen.de
Josep Llorca-Bofí, jll@akustik.rwth-aachen.de
Institute for Hearing Technology and Acoustics, RWTH Aachen University
Kopernikusstr. 5, 52074 Aachen
https://www.akustik.rwth-aachen.de
Please include your CV and transcript of records when applying for this opportunity.
Jonas Heck, jhe@akustik.rwth-aachen.de
Josep Llorca-Bofí, jll@akustik.rwth-aachen.de
Institute for Hearing Technology and Acoustics, RWTH Aachen University