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Redirected Walking in a FPS game
In the last years, so-called redirected walking
(RDW) has improved drastically. Different
approaches were developed and distinguished core
principles of reactive, scripted, and predictive
behavior. However, large physical spaces are still
needed to allow the user to walk freely without
resets, i.e., a forced redirection of the user near the
physical boundaries. However, the resets disturb
the immersion of the player. Thus, teleportation
techniques are still used in today's games for
locomotion. In this thesis, we will explore the usage
of redirected walking in a first-person shooter (FPS).
Keywords: Virtual Realtiy, Redirected Walking, Game
Your task is to research redirected walking techniques being applied to an FPS game. Based on your
research, you design and implement a first-person shooter game where the user will experience RDW
and resets. Later, you design, plan and conduct a user study. Two hypotheses will be tested in the user
study; (i) decouple the story of the game from the redirection, thus not relying on the game to redirect the
user; and (ii) change the game based on the location of the user, i.e., spawn enemies behind him to
force a rotation or curvature. Finally, the results will be evaluated to assess if the methods can be used
in such gaming applications. You will present your work in an intermediate and a final presentation to the
ICVR lab. Finally, you will summarise your results in a written report.
Your task is to research redirected walking techniques being applied to an FPS game. Based on your research, you design and implement a first-person shooter game where the user will experience RDW and resets. Later, you design, plan and conduct a user study. Two hypotheses will be tested in the user study; (i) decouple the story of the game from the redirection, thus not relying on the game to redirect the user; and (ii) change the game based on the location of the user, i.e., spawn enemies behind him to force a rotation or curvature. Finally, the results will be evaluated to assess if the methods can be used in such gaming applications. You will present your work in an intermediate and a final presentation to the ICVR lab. Finally, you will summarise your results in a written report.
Not specified
Mathieu Lutfallah, LEE L201 lutfallah@iwf.mavt.ethz.ch
Andreas Kunz, LEE L208 kunz@iwf.mavt.ethz.ch
Mathieu Lutfallah, LEE L201 lutfallah@iwf.mavt.ethz.ch Andreas Kunz, LEE L208 kunz@iwf.mavt.ethz.ch