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Building a photorealistic rendering engine
Using photorealistic game engine, such as Unity or Unreal Engine, for vision-based AI research has become increasingly popular in the robotics community since it is faster to generate and automatically annotate high-quality synthetic image data. Existing drone simulators, such as RotorS or Flightgoggles, are either not providing high-quality synthetic images or not supporting accurate quadrotor dynamics.
Keywords: Simulator Unity
Using photorealistic game engine, such as Unity or Unreal Engine, for vision-based AI research has become increasingly popular in the robotics community since it is faster to generate and automatically annotate high-quality synthetic image data. Existing drone simulators, such as RotorS or Flightgoggles, are either not providing high-quality synthetic images or does not meet the requirements of some of our tasks in computer vision, e.g., provide ground-truth object segmentation.
Using photorealistic game engine, such as Unity or Unreal Engine, for vision-based AI research has become increasingly popular in the robotics community since it is faster to generate and automatically annotate high-quality synthetic image data. Existing drone simulators, such as RotorS or Flightgoggles, are either not providing high-quality synthetic images or does not meet the requirements of some of our tasks in computer vision, e.g., provide ground-truth object segmentation.
The goal of this project is to develop a simulator with Unity such that it provides photorealistic rendering (which implies realistic geometry, textures, lighting) and accurate physics. You will first familiarize yourself with our existing simulator that already has all the basic components and is ready to run. Then, you have to explore all possible features provided by Unity, such as high-definition rendering pipeline (HDRP) or virtual realistic toolkit (VRTK), in order to boost rendering quality or extend the functionality of our current simulator.
The goal of this project is to develop a simulator with Unity such that it provides photorealistic rendering (which implies realistic geometry, textures, lighting) and accurate physics. You will first familiarize yourself with our existing simulator that already has all the basic components and is ready to run. Then, you have to explore all possible features provided by Unity, such as high-definition rendering pipeline (HDRP) or virtual realistic toolkit (VRTK), in order to boost rendering quality or extend the functionality of our current simulator.
Yunlong Song (song AT ifi DOT uzh DOT ch), Attach CV and transcripts. Programming skills: C/C++ or C#
Yunlong Song (song AT ifi DOT uzh DOT ch), Attach CV and transcripts. Programming skills: C/C++ or C#