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A Tangible Programming Language for the Educational Robot Thymio
The use of tangible programming environments is a promising approach to introduce novices to the basic concepts of programming. The goal of this project is to develop and test a tangible programming environment for the educational robot Thymio.
The use of tangible programming environments is a promising approach to introduce novices to the
basic concepts of programming. The use of such environments seems to be particularly beneficial for young users, resulting in higher engagement and eventually enhanced learning. The goal of this
project is to develop and test a tangible programming environment for the educational robot Thymio (www.thymio.org). A working prototype has been developed by a master student in a previous
semester project and the results of a preliminary study have been published: https://www.researchgate.net/publication/333981460_A_Tangible_Programming_Language_for_the_Educational_Robot_Thymio. A video demonstration
can be found here: https://drive.google.com/file/d/1bKGNLUjbqZvPun9MoJ0SPJuh8BLWn_qM/view?usp=sharing
The current project aims at further developing the platform to enhance robustness and usability in
classrooms. Moreover, user studies with teachers and students will be performed to examine the
benefits of the tangible programming language. Interested students should be familiar with the
aforementioned technical terms and preferably be interested in educational topics. Proficiency in
English or French is mandatory, Italian or German would be a plus. The workplace will be at EPFL in
Lausanne, Switzerland.
The use of tangible programming environments is a promising approach to introduce novices to the basic concepts of programming. The use of such environments seems to be particularly beneficial for young users, resulting in higher engagement and eventually enhanced learning. The goal of this project is to develop and test a tangible programming environment for the educational robot Thymio (www.thymio.org). A working prototype has been developed by a master student in a previous semester project and the results of a preliminary study have been published: https://www.researchgate.net/publication/333981460_A_Tangible_Programming_Language_for_the_Educational_Robot_Thymio. A video demonstration can be found here: https://drive.google.com/file/d/1bKGNLUjbqZvPun9MoJ0SPJuh8BLWn_qM/view?usp=sharing
The current project aims at further developing the platform to enhance robustness and usability in classrooms. Moreover, user studies with teachers and students will be performed to examine the benefits of the tangible programming language. Interested students should be familiar with the aforementioned technical terms and preferably be interested in educational topics. Proficiency in English or French is mandatory, Italian or German would be a plus. The workplace will be at EPFL in Lausanne, Switzerland.