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A real-time Event Camera Simulator
Event cameras such as the Dynamic Vision Sensor (DVS) are recent sensors with large potential for high-speed and high dynamic range robotic applications. The goal of this project is to extend and improve an existing event camera simulator developed in our lab.
Event cameras such as the Dynamic Vision Sensor (DVS) are recent sensors with large potential for high-speed and high dynamic range robotic applications. Recently, a variety of new algorithms to perform various vision tasks, such as fast object detection, visual odometry, or depth estimation using this sensor have emerged. However, the performance of these methods are usually not extensively assessed, for lack of ground truth data. To fill this gap, the goal of this project is to extend and improve an existing event camera simulator developed in our lab.
Event cameras such as the Dynamic Vision Sensor (DVS) are recent sensors with large potential for high-speed and high dynamic range robotic applications. Recently, a variety of new algorithms to perform various vision tasks, such as fast object detection, visual odometry, or depth estimation using this sensor have emerged. However, the performance of these methods are usually not extensively assessed, for lack of ground truth data. To fill this gap, the goal of this project is to extend and improve an existing event camera simulator developed in our lab.
The two major objectives of this project are:
1. integrate a real-time rendering engine (raw OpenGL, Unity, Unreal Engine ?) to our simulator in order to provide a real-time simulated event stream
1. implement a realistic Inertial Measurement Unit (IMU) simulator.
The two major objectives of this project are:
1. integrate a real-time rendering engine (raw OpenGL, Unity, Unreal Engine ?) to our simulator in order to provide a real-time simulated event stream 1. implement a realistic Inertial Measurement Unit (IMU) simulator.
The expected candidate for this project should have a background in computer graphics, and be comfortable with programming with C++. Previous experience with 3D software or rendering engines such as Unity or Unreal Engine would be a must.
Henri Rebecq (rebecq at ifi.uzh.ch)
The expected candidate for this project should have a background in computer graphics, and be comfortable with programming with C++. Previous experience with 3D software or rendering engines such as Unity or Unreal Engine would be a must.