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3D Reconstruction of Water in a Glass
The project is about reconstructing a dynamic scene of water, glass, and an object thrown into the water. The input is images from 2-3 synchronized RGB cameras. The expected output is the 3D reconstruction of each frame, ideally optimized so that the motion is consistent.
Keywords: 3d reconstruction, dynamic scene, semi-transparent objects
The project is about reconstructing a dynamic scene of water, glass, and an object thrown into the water. The input is images from 2-3 synchronized RGB cameras. The expected output is the 3D reconstruction of each frame, ideally optimized so that the motion is consistent. The project will involve recording a few scenes. The first step will be reconstructing the motion sequence frame by frame. These independent reconstructions will then be optimized together so that the motion becomes consistent. A potential way of doing so would be to apply semantic segmentation to recognize different parts of the scene. Then, each part will be optimized differently based on its specific properties.
The project is about reconstructing a dynamic scene of water, glass, and an object thrown into the water. The input is images from 2-3 synchronized RGB cameras. The expected output is the 3D reconstruction of each frame, ideally optimized so that the motion is consistent. The project will involve recording a few scenes. The first step will be reconstructing the motion sequence frame by frame. These independent reconstructions will then be optimized together so that the motion becomes consistent. A potential way of doing so would be to apply semantic segmentation to recognize different parts of the scene. Then, each part will be optimized differently based on its specific properties.