 Innovation Center Virtual RealityOpen OpportunitiesThis study investigates depth perception with virtual and real objects using video see-through (VST) and optical see-through (OST) head-mounted displays (HMDs). By comparing devices like Meta Quest 3, Pico 4, and HoloLens 2, the research explores how humans perceive spatial depth in mixed reality (MR) scenarios. Through Unity-based application development and user studies, the work evaluates depth perception differences and provides insights for advancing MR technology. - Virtual Reality and Related Simulation
- Bachelor Thesis, ETH Zurich (ETHZ), Semester Project
| Recent development allows for navigating a virtual environment by real walking, thanks to the SLAM technology, which localizes a user’s position and builds a map on the fly. For doing so, this technology relies on visible static features in the tracking space, while other users are filtered out and not considered for positional tracking. Hence, the system presumes that each user can track his position individually. However, far very large tracking spaces these visible features might be too far away. To overcome this problem, a daisy-chaining of tracking information of users was developed, were only one observed user needs an absolute reference.
- Computer Vision
- Bachelor Thesis, Master Thesis, Semester Project
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