Advanced Interactive TechnologiesOpen OpportunitiesDigital humans are a very popular and fast-growing area with manifold applications in AR/VR. However, the dynamic of the existing head avatars is mostly limited to the facial region. In this project, we will focus on realistically rendered avatars that would include realistic modeling of both faces and hair with physically accurate dynamics and interactions. - Information, Computing and Communication Sciences
- ETH Zurich (ETHZ), Master Thesis, Semester Project
| Estimating human poses within global trajectories is critical for applications such as augmented reality and sports analytics, yet it often demands precisely calibrated cameras and significant computational efforts. With advancements in deep learning and pose estimation technologies, various models can be trained using 2D or 3D motion data. However, effectively integrating these models to predict and analyze human movement trajectories in a continuous and dynamic environment remains challenging. This project aims to create a robust system that estimates and predicts human poses accurately, facilitating advancements in dynamic pose analysis and real-world applications. - Information, Computing and Communication Sciences
- ETH Zurich (ETHZ), Lab Practice, Master Thesis, Semester Project
| Digital capture of human bodies is a rapidly growing research area in computer vision and computer graphics that puts scenarios such as life-like mixed-reality (MR) virtual-social interactions into reach. Therefore, we offer projects for modeling and capturing humans at the intersection of computer vision, computer graphics, and machine learning. - Computer Graphics, Computer Vision, Virtual Reality and Related Simulation
- Master Thesis, Semester Project
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